Eu4 Army Template
Eu4 Army Template - Post tech 16, you fill out the backrow and start. Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. For a steppe nation you could do 5 infantry, 6 cav,. As for cavalry, they are very expensive and for most. Does the army actually need additional units to conform to the template? Basically it depends on the tech level and it's a zig zag pattern. If it actually builds new units, the.
About army, till 1600s i use : You can see cavalry tests on my profile. At tech 3, the ideal army does 20% more casualties. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again.
“optimal strategy” being winning battles, which is the only relevant topic when discussing army composition. All you do is replace some of the infantry units in the template with cav. For a steppe nation you could do 5 infantry, 6 cav,. After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. If it actually builds new units, the.
All you do is replace some of the infantry units in the template with cav. Basically it depends on the tech level and it's a zig zag pattern. After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. “optimal strategy” being winning battles, which is the only relevant topic when discussing army composition. Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav.
This is a big misunderstanding. All you do is replace some of the infantry units in the template with cav. About army, till 1600s i use : As for cavalry, they are very expensive and for most.
At Tech 3, The Ideal Army Does 20% More Casualties.
Basically it depends on the tech level and it's a zig zag pattern. For a steppe nation you could do 5 infantry, 6 cav,. Post tech 16, you fill out the backrow and start. Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups.
All You Do Is Replace Some Of The Infantry Units In The Template With Cav.
I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. About army, till 1600s i use : After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. This is a big misunderstanding.
“Optimal Strategy” Being Winning Battles, Which Is The Only Relevant Topic When Discussing Army Composition.
Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. But the general idea for army composition is this: Does the army actually need additional units to conform to the template? As for cavalry, they are very expensive and for most.
If It Actually Builds New Units, The.
You can see cavalry tests on my profile. If it has too many units, it will just detach some to match the template.
Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. If it actually builds new units, the. But the general idea for army composition is this: All you do is replace some of the infantry units in the template with cav. Basically it depends on the tech level and it's a zig zag pattern.